﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Unity.Entities;

[GenerateAuthoringComponent]
public struct VoxelComponentData : IComponentData
{
    public Vector2 coordWorld;
    
    //替换成enum
    public int elem;

    public int blood;
    public int defence;
    public int sharpness;
    public int magicDefence;
    public int mass;
}